Friday, July 10, 2015

Almost Home


The move from Los Angeles to Indianapolis is almost complete.

Since April, I’ve kept my head down deep in the planning, logistics, budgeting, packing, shipping, and moving my home and family from the West Coast to my childhood home in the Midwest, and although I’ve technically been here a month already, I’m about another month from the journey coming to a proper end when we move into our new home. Obviously, during that time there was little to no room for hobby, and I won’t be able to do anything on that front again until it all gets unpacked from deep storage.

It’s a surreal feeling being back here. Moving from the drought-stricken concrete and steel of the LA area, to the rain-flooded, tree-lined streets of Indy has been a real culture shock. Even though I grew up here, I had a real claustrophobic panic attack on my first day back when the familiar tree-canopied street I was driving on became a vision of a verdant throat of old-growth greenery swallowing me up into the belly of the city that I had once gotten away from. It was a genuinely terrifying experience that marked the point when I realized that I was here, once again, for good.

I think one of the strangest things about the move has been the objectivity that comes with relocating to a new place, or, of returning to a familiar place after a long absence. Fourteen years in California gave me a certain distance from the psyche of the city, and the ability to look at it with that kind of fresh-eyed separation has been interesting. Unexpectedly, there are many elements of my writing, and my current style and content that I’ve found the roots of reflected in the area, much more than I had realized had been an influence on me, and had never had the ability to recognize before now—not the least of which is the house I grew up in.

Originally a 1920’s orchard farmhouse before the city absorbed the area, the building has become a ramshackle Frankenstein’s monster of a home, having been expanded and built out numerous times by different owners over the years, but still leaving behind hidden architectural anomalies giving the house dark and strange corners that was the stuff of my childhood nightmares.

The original bones of the house groan against the newer structures during storms as if threatening to tear itself apart, and the plaster walls are cracked and buckled in places.

The basement walls constantly weep, and there’s a set of old stairs there that lead up to and stop dead at the first floor boards where an old cellar door was built over. This frightened me terribly for some reason as a child, but what was more unnerving looking back now as an adult, was a fixation I had (but was too scared to do) with wanting to draw a door on the wood of that sub-flooring at the stairs top.

The real door at the top, is in your mind

The attic leaks when it rains, and there is a strange room built into the supports of the roof whose existence we have never really been able to find a satisfactory answer for. This part of the house is especially horrifying because (and I kid you not) it’s essentially a 3’x3’x4’ standalone room of plain boards, with a small shelf and wooden bench, and a door that locks from the outside.

I'll be good, I'll be good!

My father says that it was probably a room for canned storage, but why would you ever put preserved food into an uninsulated attic space that can get up to 120 degrees in the summer, when there’s a better suited cellar for just such a thing? Chances are he’s right, but still…as a child your mind races to what naughty boys and girls were locked in that dark attic room when a lesson was needed to be taught. And worse yet, how many of them never made it out?

With a coyote den in the woods behind the house, bats in the loft of the old barn, and the entire property being uniquely isolated from the rest of the surrounding city by a high, thick treeline, the house is incredibly creepy at times, and embodies the spirit (though certainly not the architecture) of Gothic romanticism as-seen through a Midwest sensibility. Although it scared me to death when I was younger, I love this house, and it’s no wonder to me now that my tastes for art and literature have steered towards the horror, Gothic, grotesque, and weird fiction genres because of that early upbringing of forever dreading the nighttime in that house.

As if that wasn’t enough, I uncovered another precursor to my darker leanings in the form of one of my favorite childhood books waiting for me in my old bedroom.


Originally billed as “Gothic Children’s Fiction”, The Eyes of the Killer Robot, was one of my favorite books as a boy, and I’m sure the thing laid the groundwork for a lot of my current writings. Written by John Bellairs, TEOTKR was one book in a series, following the strange adventures of his Johnny Dixon character. Think 1950’s boy’s adventure stories, mixed with black magic, pseudo-science, and surprisingly graphic horror imagery for a children’s book—a wailing ghost with emptied bloody eye sockets, and a recipe for turning said missing eyes into talismans for the use of arcane magic. Also, kidnapping with a genuine threat of very cold-blooded murder regardless of ransom payoff.

A very strange and dark book, made even stranger because of the juxtaposition of child-friendly reading level and not-child-friendly content. It would probably fall under the younger spectrum of Young Adult fiction these days, probably somewhere at or just below a Harry Potter reading equivalent. An easy read for an adult, but a gloriously weird book that has lead me to start reading the others in the series.

Hopefully soon back on track with hobby stuff.

Tuesday, April 21, 2015

Torpor - The Hammer Hall

The transition between realities has been compared to the space between the waking world and sleep. Lost and confused, the Pilgrim is simply carried along by the will of the Saint, and their own will to find her. In this twilight state, a Pilgrim seeking the Saint’s Path will find one more hurdle to overcome before they are granted entry into the city of Torpor.

On walking through the Parallax Door, the Pilgrim will find themselves in what has been named by those who’ve survived, as the Hammer Hall. If the Parallax Door judges a person’s inner purpose, this anteroom to the Saint’s path will act as their judge, jury, and executioner to determine whether the pilgrim has the strength and ability to even survive the long and dangerous journey to its end.

In their stupor, the Pilgrim will have no choice but be led by waiting attendants, gently and with reverence, to the middle of the long stone hall where they will stand over a large sluicing grate set into the floor beneath them. To their left, a rough chute has been dug into the joining of wall and floor, sloping sharply down and away from the hall into blackness. To their right, on a raised platform stands a third attendant who, like his fellows, wears a long leather apron and faceless burlap hood. Despite its ominous appearance, the mask still manages to convey some sense of mournful apology to the Pilgrim, as if they too are helpless victims to the intent of the hall.

These are the Knackermen. Appointed by the Saint herself, the Knackermen deliver the final test to the hopeful.

Brandishing a large stone hammer hewn from the fossilized excrement of the Living Altar which sits at the center of Torpor, the Knackerman commanding the platform will take a single swing at the Pilgrim. The hammer’s stone head resonates in synch with the soul of the Saint, and should the Pilgrim be truly worthy to walk her path, the hammer will stop upon the moment of impact, merely kissing the Pilgrim’s forehead, gifting them with the Saint’s blessing.

Those found lacking will have their skull swept from the floor, and deposited along with their body down the stone chute at their side, to be rendered down into their constituent parts - parts that no one in the city is sure exactly how they are used, but to err on the side of caution, many of the survivors have since become vegetarians.

Thursday, April 2, 2015

Torpor - The Parallax Door

Inspired by elements of grimdark, the kernel of an unused story idea, and the recent fever-dreams of a low-grade flu, Torpor is a writing exercise in world building where the narrative will be told through a series of vignettes that focus on the world around the story, rather than directly on the plot itself.

For lack of a better term, I’m calling the process Artifacting. Like digging up a long forgotten relic from out of the earth, the reader will uncover the narrative bit by bit from the surrounding fiction that the story is buried in - an Artifact waiting to be discovered.

Part historical reference, part adventurer’s journal, part religious text, I want Torpor to feel like someplace lived-in, where to the newcomer, every answer unlocks new questions about the people and places that they discover.

As I’m usually prone to overwriting, and rewriting ad nauseam until I feel like I’ve gotten a piece right (and how many stories have I thrown away because it’s never felt good enough?), for this exercise series I’m writing the vignettes as quickly and off-the-cuff as I can stomach with almost no editing. As much an exercise in automatic writing as anything to maybe free up some of the old and rusty head-gubbins. If this turns into anything I’m mildly pleased with, I might go back and collect and polish them into something larger. For now, just an experiment.

We’ll see how it works. Frankly, it might not, but it should be interesting.

Here, I present the first part of this series I am calling, Torpor.

Monday, March 23, 2015

TRUE-TrueScale Bolt Pistol Prop

Just because it's fun, here's a step-by-step build log for a scratch-built Bolt Pistol, from one of my favorite prop makers, Volpin Props.


The weight is off, but as for the size, I believe for a Bolt Pistol this is about as properly real-life true scale as you can get.

Tuesday, March 17, 2015

Behind the Curtain...Blade Runner Prop Shop



I've always loved movie prop making - especially on the miniature scale. It makes a lot of sense considering my love of miniature gaming, as the techniques and methods of production for both go largely hand-in-hand. If I had known more about the field when I was younger, I would have explored the world of movie prop making as a career as an alternative to writing.

There is an interesting article on io9 that I'm linking here that shows a massive number of behind the scenes photos of the miniature prop making production from Blade Runner. It's well worth a look for some classic sci-fi inspiration.




Monday, March 9, 2015

Necromunda Novels


Looks like Black Library is bringing the Necromunda novels to ebook format.

I wonder if this is a matter of BL just digitizing more of their archived books, or if GW is stoking the fires for an upcoming games release?

Probably the former.

Blood Bowl - Beast of Nurgle


Blood Bowl is one of my all-time favorite games.

Although I rarely get to play it, it’s a game that I constantly return to whenever I get the urge to convert or paint something new and different simply for the joy of it.

Blood Bowl is one of those “love it, or leave it” kind of games, with very little middle ground in-between. Part skirmish game, part board game; it’s a tough sell to new players for a number of reasons—an overwhelmingly rabid fanatical fan base, a steep learning curve on strategies and mechanics that are highly situational, and the lack of support by the game’s parent company…there’s a lot going against the game. If it wasn’t for the support of the fans, players, and third party manufacturers, Blood Bowl probably would have died off years ago.

It also doesn’t help the casual newcomer that the game is so strongly tied to the painting and modeling hobby. Converting your team is by no means absolutely necessary, but in most settings painting is either strongly encouraged (leagues) or required (tournaments), and a majority portion of Blood Bowl players are accomplished hobbyists, who take great pride in creating custom teams with custom themes.

I’ve personally never been much of one to heavily theme my own teams, but painting and converting my figures are at the top of my list when it comes to Blood Bowl. In fact, I won’t field a team unless it’s complete and painted.

The last game I played had the dual distinction of also being the least enjoyable—not because I played poorly (I didn’t), or because the dice didn’t go my way (pretty average rolling), but because my opponent brought an unpainted, unprimed, bare metal team to the field, made up of figures whose sculpts I was unfamiliar with, and thus couldn’t tell which positionals were which (I suspect he had trouble with that determination himself, since, when I had to constantly ask, “Which player in this dog pile has guard?”, the piece in question seemed to move around a lot, even though our teams were in a standstill on the pitch). That game ended in a draw, btw. 

The fact that this was league play, and he had played the team enough to skill a number of his players up meant that he should have had enough time to paint his team—and in Blood Bowl especially, even two colors on a figure is just basic respect for your fellow coaches.

So, I always paint my teams before I field them. Simple as that.
One of my longtime Blood Bowl obsessions has been to create a Nurgle team. I can’t explain why, but I’ve always had an obsession with Nurgle going back to my early days of WFB, Rogue Trader, and Realm of Chaos. Don’t know why—I’ve just always thought Nurgle was cool.

Nurgle teams are probably one of the hardest teams to get good miniatures for. GW made a team long ago, but they aren’t the best figures (in my opinion). Taking into account that you have four character types on the team to deal with (Beast, Nurgle Warrior, Pestigor, and Rotters), and the fact that they all have the potential to be rotten, diseased, and heavily mutated, there’s a lot of variability in how to present them, and what miniatures to get—most coaches will go to other miniature ranges and do heavy conversions to create their teams.

I have a general plan to kitbash the majority of my own team, but I thought I’d jump into the extreme deep end of the project, and scratch-build my own unique Beast of Nurgle.

It was a very long on-again-off-again process of sculpting him from a Sculpey core, covered and detailed in greenstuff. The fungal growths on his back are plastic tubing with the edges burnt so they melted and curled back onto themselves.


























The Beast is a big fella, and would take up too much room on the pitch if I had to place him on his side, so for the Prone and Stunned conditions I made a “P” and an “S” icon that can be inserted into one of the barnacles on his shoulder-hump. Likewise, the Really Stupid condition has a “?” icon that can be put on him to show his status.












The Beast was my first serious attempt at sculpting a figure from scratch, and I’m pretty happy with him overall. There might be a few things I would change if I were to do it again, but I’m ready to move on to the rest of the team.