Sunday, April 12, 2020

Torpor - Ettin


There are only a very select few individuals that know the truth behind the Siege of Torpor, and what part the Saint had in ripping the capital city from of the King of Sorrows grasp, and out of our reality. There are fewer still outside of the pocket of unending darkness that Torpor now resides in that know of the horrors the survivors must endure in their constant fight for survival.

As the outside world stitched itself back together - disparate landmasses jigsawing themselves together to cover the wound on reality the disappearance of Torpor left behind - the city of Torpor was similarly warped out of true as it was thrust through the dimensional barriers. While the once proud city now lies in perpetual ruin, it is Torpor's inhabitants that have undergone the greatest changes.

Rarely seen outside of the most isolated corners of the ruined city, the Torpor Ettin, also known as a "Twinner" or "Joiner" by the survivors, is one of the most disturbing products of Torpor's dimensional shift. Not a true Ettin like those found in the high mountains of the North Kingdom, the Twinner's comparison is obvious - multiple beings fused together into a two-headed monstrosity, giant in stature, its minds permanently damaged by the shock of its new body, the Twinner can only scream its rage into the darkness and sate its madness with violence and destruction.

*******
Over the past few years, I have collected a vast array of miniatures for use in my Dungeons & Dragons games, but when I first laid eyes on this miniature from CMON's, HATE game...oh, yeah...I knew it would find a place in the world of Torpor.

In turning the concept of Torpor into a D&D campaign, I have sought out some of the weirdest, body-horror disasters the miniatures world could offer, and this figure is one of my favorites. Originally called Grock, within the HATE game, it is obviously an Ettin analogue with its size and disturbing take on the two-headed nature of the classic RPG monster.

This mini was strange enough as is, so no modifications or conversions. The paint, I feel, came out alright. It still has my usual disaster of painting faces, but I'm surprisingly pleased with the skin tones which are mostly various inks and glazes.

The red hands have become a sort of subconscious signature to a lot of the monsters of Torpor, where I have inadvertently painted those creatures touched by madness and murder with red-stained extremities.



No comments:

Post a Comment